Updated dir structure

This commit is contained in:
2024-01-15 11:00:11 +01:00
parent 06ab42e258
commit 301ab66f58
26 changed files with 62 additions and 80 deletions

View File

@@ -0,0 +1,48 @@
/*
Code used from the slothpixel project https://github.com/slothpixel/core
*/
function guildLevel(exp: number): number {
const EXP_NEEDED = [
100000, 150000, 250000, 500000, 750000, 1000000, 1250000, 1500000,
2000000, 2500000, 2500000, 2500000, 2500000, 2500000, 3000000,
]
let level = 0
// Increments by one from zero to the level cap
for (let i = 0; i <= 1000; i += 1) {
// need is the required exp to get to the next level
let need = 0
if (i >= EXP_NEEDED.length) {
need = EXP_NEEDED[EXP_NEEDED.length - 1]
} else {
need = EXP_NEEDED[i]
}
// If the required exp to get to the next level isn't met returns
// the current level plus progress towards the next (unused exp/need)
// Otherwise increments the level and substracts the used exp from exp var
if (exp - need < 0) {
return Math.round((level + exp / need) * 100) / 100
}
level += 1
exp -= need
}
// Returns the level cap - currently 1000
// If changed here, also change in for loop above
return 1000
}
/*
Code used from the hypixel-guild-bot project https://github.com/SimplyNo/hypixel-guild-bot
*/
function scaledGEXP(input: number): number {
if (input <= 200000) return Number(input)
if (input <= 700000)
return Number(Math.round((input - 200000) / 10 + 200000))
if (input > 700000)
return Number(Math.round((input - 700000) / 33 + 250000))
return 0
}
export { guildLevel, scaledGEXP }