Updated dir structure

This commit is contained in:
2024-01-15 11:00:11 +01:00
parent 06ab42e258
commit 301ab66f58
26 changed files with 62 additions and 80 deletions

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import fetch from "axios"
import env from "utils/Env"
import { Player, PlayerData } from "interfaces"
import { Guild, GuildData } from "interfaces"
const apikey = env.prod.hypixelapikey
const mojang = "https://api.mojang.com/users/profiles/minecraft/"
const mojanguuid = "https://sessionserver.mojang.com/session/minecraft/profile/"
const hypixel = "https://api.hypixel.net/player"
const guild = "https://api.hypixel.net/guild"
const minotar = "https://minotar.net/helm/"
type GuildQuerqType = "player" | "name" | "id"
type Profile = {
data: {
id: string
name: string
}
}
type Profile2 = {
data: {
id: string
name: string
properties: { name: string; value: string }[]
profileActions: []
}
}
async function getUUID(ign: string): Promise<string | null> {
try {
const req: Profile = await fetch(mojang + ign)
return req.data.id
} catch (err) {
return null
}
}
async function getIGN(uuid: string): Promise<string | null> {
try {
const req: Profile2 = await fetch(mojanguuid + uuid)
return req.data.name
} catch (err) {
return null
}
}
async function getPlayer(uuid: string): Promise<PlayerData | null> {
const playerReq: Player = await fetch(hypixel, {
params: {
key: apikey,
uuid: uuid,
},
})
if (!playerReq.data.player) {
return null
}
return playerReq.data.player
}
async function getGuild(
query: string,
type?: GuildQuerqType,
): Promise<GuildData | null> {
const reqType = type ? type : "player"
const guildReq: Guild = await fetch(guild, {
params: {
key: apikey,
[reqType]: query,
},
})
if (!guildReq.data.guild) {
return null
}
return guildReq.data.guild
}
async function getHeadURL(ign: string): Promise<string | null> {
return minotar + ign
}
export { getUUID, getIGN, getPlayer, getGuild, getHeadURL }

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/*
Code used from the slothpixel project https://github.com/slothpixel/core
*/
function getExpForLevel(level: number): number {
if (level == 0) return 0
const respectedLevel = getLevelRespectingPrestige(level)
if (respectedLevel > EASY_LEVELS) {
return 5000
}
switch (respectedLevel) {
case 1:
return 500
case 2:
return 1000
case 3:
return 2000
case 4:
return 3500
}
return 5000
}
function getLevelRespectingPrestige(level: number): number {
if (level > HIGHEST_PRESTIGE * LEVELS_PER_PRESTIGE) {
return level - HIGHEST_PRESTIGE * LEVELS_PER_PRESTIGE
} else {
return level % LEVELS_PER_PRESTIGE
}
}
const EASY_LEVELS = 4
const EASY_LEVELS_XP = 7000
const XP_PER_PRESTIGE = 96 * 5000 + EASY_LEVELS_XP
const LEVELS_PER_PRESTIGE = 100
const HIGHEST_PRESTIGE = 50
function bedwarsLevel(exp: number): number {
const prestiges = Math.floor(exp / XP_PER_PRESTIGE)
let level = prestiges * LEVELS_PER_PRESTIGE
let expWithoutPrestiges = exp - prestiges * XP_PER_PRESTIGE
for (let i = 1; i <= EASY_LEVELS; ++i) {
const expForEasyLevel = getExpForLevel(i)
if (expWithoutPrestiges < expForEasyLevel) {
break
}
level++
expWithoutPrestiges -= expForEasyLevel
}
return level + expWithoutPrestiges / 5000
}
export { bedwarsLevel }

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/*
Code used from the slothpixel project https://github.com/slothpixel/core
*/
function guildLevel(exp: number): number {
const EXP_NEEDED = [
100000, 150000, 250000, 500000, 750000, 1000000, 1250000, 1500000,
2000000, 2500000, 2500000, 2500000, 2500000, 2500000, 3000000,
]
let level = 0
// Increments by one from zero to the level cap
for (let i = 0; i <= 1000; i += 1) {
// need is the required exp to get to the next level
let need = 0
if (i >= EXP_NEEDED.length) {
need = EXP_NEEDED[EXP_NEEDED.length - 1]
} else {
need = EXP_NEEDED[i]
}
// If the required exp to get to the next level isn't met returns
// the current level plus progress towards the next (unused exp/need)
// Otherwise increments the level and substracts the used exp from exp var
if (exp - need < 0) {
return Math.round((level + exp / need) * 100) / 100
}
level += 1
exp -= need
}
// Returns the level cap - currently 1000
// If changed here, also change in for loop above
return 1000
}
/*
Code used from the hypixel-guild-bot project https://github.com/SimplyNo/hypixel-guild-bot
*/
function scaledGEXP(input: number): number {
if (input <= 200000) return Number(input)
if (input <= 700000)
return Number(Math.round((input - 200000) / 10 + 200000))
if (input > 700000)
return Number(Math.round((input - 700000) / 33 + 250000))
return 0
}
export { guildLevel, scaledGEXP }

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/*
Code used from the slothpixel project https://github.com/slothpixel/core
*/
const BASE = 10000
const GROWTH = 2500
const HALF_GROWTH = 0.5 * GROWTH
const REVERSE_PQ_PREFIX = -(BASE - 0.5 * GROWTH) / GROWTH
const REVERSE_CONST = REVERSE_PQ_PREFIX * REVERSE_PQ_PREFIX
const GROWTH_DIVIDES_2 = 2 / GROWTH
function getLevel(exp: number): number {
return exp <= 1
? 1
: Math.floor(
1 +
REVERSE_PQ_PREFIX +
Math.sqrt(REVERSE_CONST + GROWTH_DIVIDES_2 * exp),
)
}
function hypixelLevel(exp: number): number {
return getLevel(exp) + getPercentageToNextLevel(exp)
}
function getTotalExpToLevel(level: number): number {
const lv = Math.floor(level)
const x0 = getTotalExpToFullLevel(lv)
if (level === lv) return x0
return (getTotalExpToFullLevel(lv + 1) - x0) * (level % 1) + x0
}
function getTotalExpToFullLevel(level: number): number {
return (HALF_GROWTH * (level - 2) + BASE) * (level - 1)
}
function getPercentageToNextLevel(exp: number): number {
const lv = getLevel(exp)
const x0 = getTotalExpToLevel(lv)
return (exp - x0) / (getTotalExpToLevel(lv + 1) - x0)
}
export { hypixelLevel }

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export { skywarsLevel } from "./skywars"
export { bedwarsLevel } from "./bedwars"
export { hypixelLevel } from "./hypixel"
export { formatUuid } from "./uuid"
export { guildLevel, scaledGEXP } from "./guild"
export {
getUUID,
getIGN,
getPlayer,
getGuild,
getHeadURL,
} from "./account"

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/*
Code used from the slothpixel project https://github.com/slothpixel/core
*/
function skywarsLevel(xp: number): number {
const xps = [0, 20, 70, 150, 250, 500, 1000, 2000, 3500, 6000, 10000, 15000]
let exactLevel = 0
if (xp >= 15000) {
exactLevel = (xp - 15000) / 10000 + 12
return exactLevel
} else if (xp < 15000) {
for (let i = 0; i < xps.length; i++) {
if (xp < xps[i]) {
exactLevel = i + (xp - xps[i - 1]) / (xps[i] - xps[i - 1])
return exactLevel
}
}
}
return 0
}
export { skywarsLevel }

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function formatUuid(uuid: string): string {
return uuid.replace(/(.{8})(.{4})(.{4})(.{4})(.{12})/, "$1-$2-$3-$4-$5")
}
export { formatUuid }