Added new functions
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67
utils/functions/account.js
Normal file
67
utils/functions/account.js
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@@ -0,0 +1,67 @@
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const fetch = require('axios')
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const apikey = process.env.HYPIXELAPIKEY
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const mojang = 'https://api.mojang.com/users/profiles/minecraft/'
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const mojanguuid = "https://sessionserver.mojang.com/session/minecraft/profile/"
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const hypixel = 'https://api.hypixel.net/player'
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const guild = 'https://api.hypixel.net/guild'
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const minotar = 'https://minotar.net/helm/'
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async function getUUID(ign) {
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try {
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const req = await fetch(mojang + ign)
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return req.data.id
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} catch (err) {
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return null
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}
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}
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async function getIGN(uuid) {
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try {
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const req = await fetch(mojanguuid + uuid)
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return req.data.name
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} catch (err) {
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return null
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}
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}
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async function getPlayer(uuid) {
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const playerReq = await fetch(hypixel, {
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params: {
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key: apikey,
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uuid: uuid
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}
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})
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if (!playerReq.data.player) {
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return null
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}
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return playerReq.data.player
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}
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async function getGuild(uuid) {
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const guildReq = await fetch(guild, {
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params: {
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key: apikey,
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player: uuid
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}
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})
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if (!guildReq.data.guild) {
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return null
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}
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return guildReq.data.guild
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}
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async function getHeadURL(ign) {
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return minotar + ign
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}
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module.exports = {
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getUUID,
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getIGN,
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getPlayer,
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getGuild,
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getHeadURL
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}
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@@ -1,48 +0,0 @@
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/*
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Code used from the slothpixel project https://github.com/slothpixel/core
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*/
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function getLevel(exp) {
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const EXP_NEEDED = [
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100000,
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150000,
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250000,
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500000,
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750000,
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1000000,
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1250000,
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1500000,
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2000000,
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2500000,
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2500000,
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2500000,
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2500000,
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2500000,
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3000000,
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];
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let level = 0;
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// Increments by one from zero to the level cap
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for (let i = 0; i <= 1000; i += 1) {
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// need is the required exp to get to the next level
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let need = 0;
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if (i >= EXP_NEEDED.length) {
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need = EXP_NEEDED[EXP_NEEDED.length - 1];
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} else { need = EXP_NEEDED[i]; }
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// If the required exp to get to the next level isn't met returns
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// the current level plus progress towards the next (unused exp/need)
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// Otherwise increments the level and substracts the used exp from exp var
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if ((exp - need) < 0) {
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return Math.round((level + (exp / need)) * 100) / 100;
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}
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level += 1;
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exp -= need;
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}
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// Returns the level cap - currently 1000
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// If changed here, also change in for loop above
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return 1000;
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}
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module.exports = { getLevel }
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@@ -44,5 +44,13 @@ function guildLevel(exp) {
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// If changed here, also change in for loop above
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return 1000;
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}
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/*
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Code used from the hypixel-guild-bot project https://github.com/SimplyNo/hypixel-guild-bot
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*/
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function scaledGEXP(input) {
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if (input <= 200000) return Number(input);
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if (input <= 700000) return Number(Math.round(((input - 200000) / 10) + 200000));
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if (input > 700000) return Number(Math.round(((input - 700000) / 33) + 250000));
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}
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module.exports = { guildLevel }
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module.exports = { guildLevel, scaledGEXP }
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