Moved code to src folder

This commit is contained in:
2023-11-23 12:38:55 +01:00
parent 932bce6057
commit 0eeb48b2dd
68 changed files with 59 additions and 70 deletions

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const fetch = require("axios")
const apikey = process.env.HYPIXELAPIKEY
const mojang = "https://api.mojang.com/users/profiles/minecraft/"
const mojanguuid = "https://sessionserver.mojang.com/session/minecraft/profile/"
const hypixel = "https://api.hypixel.net/player"
const guild = "https://api.hypixel.net/guild"
const minotar = "https://minotar.net/helm/"
async function getUUID(ign) {
try {
const req = await fetch(mojang + ign)
return req.data.id
} catch (err) {
return null
}
}
async function getIGN(uuid) {
try {
const req = await fetch(mojanguuid + uuid)
return req.data.name
} catch (err) {
return null
}
}
async function getPlayer(uuid) {
const playerReq = await fetch(hypixel, {
params: {
key: apikey,
uuid: uuid
}
})
if (!playerReq.data.player) {
return null
}
return playerReq.data.player
}
async function getGuild(uuid) {
const guildReq = await fetch(guild, {
params: {
key: apikey,
player: uuid
}
})
if (!guildReq.data.guild) {
return null
}
return guildReq.data.guild
}
async function getHeadURL(ign) {
return minotar + ign
}
module.exports = {
getUUID,
getIGN,
getPlayer,
getGuild,
getHeadURL
}

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/*
Code used from the slothpixel project https://github.com/slothpixel/core
*/
function getExpForLevel(level) {
if (level == 0) return 0
let respectedLevel = getLevelRespectingPrestige(level)
if (respectedLevel > EASY_LEVELS) {
return 5000
}
switch (respectedLevel) {
case 1:
return 500
case 2:
return 1000
case 3:
return 2000
case 4:
return 3500
}
return 5000
}
function getLevelRespectingPrestige(level) {
if (level > HIGHEST_PRESTIGE * LEVELS_PER_PRESTIGE) {
return level - HIGHEST_PRESTIGE * LEVELS_PER_PRESTIGE
}
else {
return level % LEVELS_PER_PRESTIGE
}
}
const EASY_LEVELS = 4
const EASY_LEVELS_XP = 7000
const XP_PER_PRESTIGE = 96 * 5000 + EASY_LEVELS_XP
const LEVELS_PER_PRESTIGE = 100
const HIGHEST_PRESTIGE = 50
function bedwarsLevel(exp) {
let prestiges = Math.floor(exp / XP_PER_PRESTIGE)
let level = prestiges * LEVELS_PER_PRESTIGE
let expWithoutPrestiges = exp - (prestiges * XP_PER_PRESTIGE)
for (let i = 1; i <= EASY_LEVELS; ++i) {
let expForEasyLevel = getExpForLevel(i)
if (expWithoutPrestiges < expForEasyLevel) {
break
}
level++
expWithoutPrestiges -= expForEasyLevel
}
return level + expWithoutPrestiges / 5000
}
module.exports = { bedwarsLevel }

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/*
Code used from the slothpixel project https://github.com/slothpixel/core
*/
function guildLevel(exp) {
const EXP_NEEDED = [
100000,
150000,
250000,
500000,
750000,
1000000,
1250000,
1500000,
2000000,
2500000,
2500000,
2500000,
2500000,
2500000,
3000000,
]
let level = 0
// Increments by one from zero to the level cap
for (let i = 0; i <= 1000; i += 1) {
// need is the required exp to get to the next level
let need = 0
if (i >= EXP_NEEDED.length) {
need = EXP_NEEDED[EXP_NEEDED.length - 1]
} else { need = EXP_NEEDED[i] }
// If the required exp to get to the next level isn't met returns
// the current level plus progress towards the next (unused exp/need)
// Otherwise increments the level and substracts the used exp from exp var
if ((exp - need) < 0) {
return Math.round((level + (exp / need)) * 100) / 100
}
level += 1
exp -= need
}
// Returns the level cap - currently 1000
// If changed here, also change in for loop above
return 1000
}
/*
Code used from the hypixel-guild-bot project https://github.com/SimplyNo/hypixel-guild-bot
*/
function scaledGEXP(input) {
if (input <= 200000) return Number(input)
if (input <= 700000) return Number(Math.round(((input - 200000) / 10) + 200000))
if (input > 700000) return Number(Math.round(((input - 700000) / 33) + 250000))
}
module.exports = { guildLevel, scaledGEXP }

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/*
Code used from the slothpixel project https://github.com/slothpixel/core
*/
const BASE = 10000
const GROWTH = 2500
const HALF_GROWTH = 0.5 * GROWTH
const REVERSE_PQ_PREFIX = -(BASE - 0.5 * GROWTH) / GROWTH
const REVERSE_CONST = REVERSE_PQ_PREFIX * REVERSE_PQ_PREFIX
const GROWTH_DIVIDES_2 = 2 / GROWTH
function getLevel(exp) {
return exp <= 1 ? 1 : Math.floor(1 + REVERSE_PQ_PREFIX + Math.sqrt(REVERSE_CONST + GROWTH_DIVIDES_2 * exp))
}
function hypixelLevel(exp) {
return getLevel(exp) + getPercentageToNextLevel(exp)
}
function getTotalExpToLevel(level) {
const lv = Math.floor(level); const
x0 = getTotalExpToFullLevel(lv)
if (level === lv) return x0
return (getTotalExpToFullLevel(lv + 1) - x0) * (level % 1) + x0
}
function getTotalExpToFullLevel(level) {
return (HALF_GROWTH * (level - 2) + BASE) * (level - 1)
}
function getPercentageToNextLevel(exp) {
const lv = getLevel(exp)
const x0 = getTotalExpToLevel(lv)
return (exp - x0) / (getTotalExpToLevel(lv + 1) - x0)
}
module.exports = { hypixelLevel }

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/*
Code used from the slothpixel project https://github.com/slothpixel/core
*/
function skywarsLevel(xp) {
let xps = [0, 20, 70, 150, 250, 500, 1000, 2000, 3500, 6000, 10000, 15000]
let exactLevel = 0
if (xp >= 15000) {
exactLevel = (xp - 15000) / 10000 + 12
return exactLevel
} else {
for (i = 0; i < xps.length; i++) {
if (xp < xps[i]) {
exactLevel = i + (xp - xps[i - 1]) / (xps[i] - xps[i - 1])
return exactLevel
}
}
}
}
module.exports = { skywarsLevel }

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function formatUuid(uuid) {
return uuid.replace(/(.{8})(.{4})(.{4})(.{4})(.{12})/, "$1-$2-$3-$4-$5")
}
module.exports = { formatUuid }