Moved code to src folder
This commit is contained in:
94
src/utils/autodeploy.js
Normal file
94
src/utils/autodeploy.js
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@@ -0,0 +1,94 @@
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const { REST, Routes } = require("discord.js")
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const log = require("log-beautify")
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const fs = require("fs")
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require("dotenv").config()
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const token = process.env.DEVTOKEN
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const clientId = process.env.DEVID
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const guildId = process.env.GUILDID
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log.useSymbols = false
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log.setColors({
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newCmds: "#b4befe",
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currentCmds: "#f38ba8"
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})
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async function autoDeployCommands() {
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const commands = []
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const commandFiles = fs.readdirSync("./src/commands/").filter(file => file.endsWith(".js"))
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const contentMenuCommands = fs.readdirSync("./src/commands-contextmenu/").filter(file => file.endsWith(".js"))
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const commandsTesting = fs.readdirSync("./src/commands-testing/").filter(file => file.endsWith(".js"))
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for (const file of commandFiles) {
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const command = require(`../commands/${file}`)
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if (command.dev) {
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commands.push(command.data.toJSON())
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}
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}
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for (const file of contentMenuCommands) {
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const command = require(`../commands-contextmenu/${file}`)
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if (command.dev) {
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commands.push(command.data.toJSON())
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}
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}
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for (const file of commandsTesting) {
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const command = require(`../commands-testing/${file}`)
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if (command.dev) {
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commands.push(command.data.toJSON())
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}
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}
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const rest = new REST({ version: "10" }).setToken(token)
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const currentCommands = await rest.get(
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Routes.applicationGuildCommands(clientId, guildId),
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)
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const currentCommandsInfo = currentCommands.map(command => {
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return {
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name: command.name,
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description: command.description,
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}
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})
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const newCommandsInfo = commands.map(command => {
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return {
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name: command.name,
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description: command.description,
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}
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})
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const sortedCurrentCommandsInfo = currentCommandsInfo.sort((a, b) => a.name.localeCompare(b.name))
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const sortedNewCommandsInfo = newCommandsInfo.sort((a, b) => a.name.localeCompare(b.name))
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const newCmds = sortedNewCommandsInfo.map(cmd => {
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return " " + cmd.name + " was registered."
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}).join("\n")
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const currentCmds = sortedCurrentCommandsInfo.map(cmd => {
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return " " + cmd.name + " was unregistered."
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}).join("\n")
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if (JSON.stringify(sortedNewCommandsInfo) === JSON.stringify(sortedCurrentCommandsInfo)) {
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log.success("Commands are the same, skipping deploy.")
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log.newCmds(newCmds)
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return
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}
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(async () => {
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try {
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log.warning("Commands are different, starting deploy.")
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log.currentCmds(currentCmds)
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console.log(`Started refreshing ${commands.length} application (/) commands.`)
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const data = await rest.put(
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Routes.applicationGuildCommands(clientId, guildId),
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{ body: commands },
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)
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log.newCmds(newCmds)
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console.log(`Successfully reloaded ${data.length} application (/) commands.`)
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} catch (error) {
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console.error(error)
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}
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})()
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}
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module.exports = { autoDeployCommands }
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13
src/utils/eventHandler.js
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13
src/utils/eventHandler.js
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@@ -0,0 +1,13 @@
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const { loadButtonEvents } = require("./eventHandlers/button.js")
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const { loadSlashCommandsEvents } = require("./eventHandlers/command.js")
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const { loadContextMenuEvents } = require("./eventHandlers/contextmenu.js")
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const { loadModalEvents } = require("./eventHandlers/modal.js")
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const { loadEvents } = require("./eventHandlers/events.js")
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module.exports = {
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loadSlashCommandsEvents,
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loadButtonEvents,
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loadContextMenuEvents,
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loadModalEvents,
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loadEvents
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}
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46
src/utils/eventHandlers/button.js
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46
src/utils/eventHandlers/button.js
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@@ -0,0 +1,46 @@
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const { Events } = require("discord.js")
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const path = require("path")
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const fs = require("fs")
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/** @param { import('discord.js').Client } client */
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function loadButtonEvents(client) {
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const btnPath = path.join(__dirname, "..", "..", "events", "buttons")
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const btnFiles = fs.readdirSync(btnPath).filter(file => file.endsWith(".js"))
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for (const file of btnFiles) {
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const filePath = path.join(btnPath, file)
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const btn = require(filePath)
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if ("name" in btn && "execute" in btn && btn.type === "button") {
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client.events.set(btn.name, btn)
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} else {
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console.log(`[WARNING] The button at ${filePath} is missing a required "name", "execute" or "type" property.`)
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}
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}
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client.on(Events.InteractionCreate, async event => {
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if (!event.isButton())
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return
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const event2 = event.client.events.get(event.customId)
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if (!event2) {
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console.error(`No event matching ${event.customId} was found.`)
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return
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}
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try {
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await event2.execute(event)
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} catch (error) {
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console.error(error)
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await event.reply({
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content: "There was an error while executing this event!",
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ephemeral: true
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})
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}
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})
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}
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module.exports = { loadButtonEvents }
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63
src/utils/eventHandlers/command.js
Normal file
63
src/utils/eventHandlers/command.js
Normal file
@@ -0,0 +1,63 @@
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const { Events } = require("discord.js")
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const path = require("path")
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const fs = require("fs")
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/** @param { import('discord.js').Client } client */
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function loadSlashCommandsEvents(client) {
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const cmdPath = path.join(__dirname, "..", "..", "commands")
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const cmdFiles = fs.readdirSync(cmdPath).filter(file => file.endsWith(".js"))
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for (const file of cmdFiles) {
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const filePath = path.join(cmdPath, file)
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const cmd = require(filePath)
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if ("data" in cmd && "execute" in cmd && cmd.type === "slash") {
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client.commands.set(cmd.data.name, cmd)
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} else {
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console.log(`[WARNING] The command at ${filePath} is missing a required "data", "execute" or "type" property.`)
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}
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}
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//! commands testing
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const cmdTestPath = path.join(__dirname, "..", "..", "commands-testing")
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const cmdTestFiles = fs.readdirSync(cmdTestPath).filter(file => file.endsWith(".js"))
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for (const file of cmdTestFiles) {
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const filePath = path.join(cmdTestPath, file)
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const cmd = require(filePath)
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if ("data" in cmd && "execute" in cmd && cmd.type === "slash") {
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client.commands.set(cmd.data.name, cmd)
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} else {
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console.log(`[WARNING] The command at ${filePath} is missing a required "data", "execute" or "type" property.`)
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}
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}
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//! command handler
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client.on(Events.InteractionCreate, async interaction => {
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if (!interaction.isChatInputCommand())
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return
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const command = interaction.client.commands.get(interaction.commandName)
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if (!command) {
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console.error(`No command matching ${interaction.commandName} was found.`)
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return
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}
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try {
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await command.execute(interaction)
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} catch (error) {
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console.error(error)
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await interaction.reply({
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content: "There was an error while executing this command!",
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ephemeral: true
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})
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}
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})
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}
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module.exports = { loadSlashCommandsEvents }
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47
src/utils/eventHandlers/contextmenu.js
Normal file
47
src/utils/eventHandlers/contextmenu.js
Normal file
@@ -0,0 +1,47 @@
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const { Events } = require("discord.js")
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const path = require("path")
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const fs = require("fs")
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/** @param { import('discord.js').Client } client */
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function loadContextMenuEvents(client) {
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const contextMenuPath = path.join(__dirname, "..", "..", "commands-contextmenu")
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const contextMenuFiles = fs.readdirSync(contextMenuPath).filter(file => file.endsWith(".js"))
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for (const file of contextMenuFiles) {
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const filePath = path.join(contextMenuPath, file)
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const cmd = require(filePath)
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if ("data" in cmd && "execute" in cmd && cmd.type === "contextmenu") {
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client.commands.set(cmd.data.name, cmd)
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} else {
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console.log(`[WARNING] The command at ${filePath} is missing a required "data", "execute" or "type" property.`)
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}
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}
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//! context menu command handler
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client.on(Events.InteractionCreate, async interaction => {
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if (!interaction.isContextMenuCommand())
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return
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const command = interaction.client.commands.get(interaction.commandName)
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if (!command) {
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console.error(`No command matching ${interaction.commandName} was found.`)
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return
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}
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try {
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await command.execute(interaction)
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} catch (error) {
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console.error(error)
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await interaction.reply({
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content: "There was an error while executing this command!",
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ephemeral: true
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})
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}
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})
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}
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module.exports = { loadContextMenuEvents }
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24
src/utils/eventHandlers/events.js
Normal file
24
src/utils/eventHandlers/events.js
Normal file
@@ -0,0 +1,24 @@
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const path = require("path")
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const fs = require("fs")
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/** @param { import('discord.js').Client } client */
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function loadEvents(client) {
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const serverDir = path.join(__dirname, "..", "..", "events", "server")
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const eventDirs = fs.readdirSync(serverDir)
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for (const eventDir of eventDirs) {
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const eventFiles = fs.readdirSync(path.join(serverDir, eventDir))
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for (const eventFile of eventFiles) {
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const eventPath = path.join(serverDir, eventDir, eventFile)
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const event = require(eventPath)
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if ("name" in event && "execute" in event && "event" in event && event.type === "event") {
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client.on(event.event, event.execute)
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} else {
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console.log(`[WARNING] The event at ${eventPath} is missing a required "name", "execute", "type" or "event" property.`)
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}
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}
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}
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}
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module.exports = { loadEvents }
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24
src/utils/eventHandlers/modal.js
Normal file
24
src/utils/eventHandlers/modal.js
Normal file
@@ -0,0 +1,24 @@
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const { Events } = require("discord.js")
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const path = require("path")
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const fs = require("fs")
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/** @param { import('discord.js').Client } client */
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function loadModalEvents(client) {
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const modalPath = path.join(__dirname, "..", "..", "events", "modals")
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const modalFiles = fs.readdirSync(modalPath).filter(file => file.endsWith(".js"))
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for (const file of modalFiles) {
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const filePath = path.join(modalPath, file)
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const modal = require(filePath)
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if ("name" in modal && "execute" in modal && modal.type === "modal") {
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client.on(Events.InteractionCreate, modal.execute)
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} else {
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console.log(`[WARNING] The modal at ${filePath} is missing a required "name", "execute" or "type" property.`)
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}
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}
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}
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module.exports = { loadModalEvents }
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67
src/utils/functions/account.js
Normal file
67
src/utils/functions/account.js
Normal file
@@ -0,0 +1,67 @@
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const fetch = require("axios")
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const apikey = process.env.HYPIXELAPIKEY
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const mojang = "https://api.mojang.com/users/profiles/minecraft/"
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const mojanguuid = "https://sessionserver.mojang.com/session/minecraft/profile/"
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||||
const hypixel = "https://api.hypixel.net/player"
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const guild = "https://api.hypixel.net/guild"
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const minotar = "https://minotar.net/helm/"
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||||
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||||
async function getUUID(ign) {
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try {
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||||
const req = await fetch(mojang + ign)
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||||
return req.data.id
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||||
} catch (err) {
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||||
return null
|
||||
}
|
||||
}
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||||
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||||
async function getIGN(uuid) {
|
||||
try {
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||||
const req = await fetch(mojanguuid + uuid)
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||||
return req.data.name
|
||||
} catch (err) {
|
||||
return null
|
||||
}
|
||||
}
|
||||
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||||
async function getPlayer(uuid) {
|
||||
const playerReq = await fetch(hypixel, {
|
||||
params: {
|
||||
key: apikey,
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||||
uuid: uuid
|
||||
}
|
||||
})
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||||
|
||||
if (!playerReq.data.player) {
|
||||
return null
|
||||
}
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||||
|
||||
return playerReq.data.player
|
||||
}
|
||||
|
||||
async function getGuild(uuid) {
|
||||
const guildReq = await fetch(guild, {
|
||||
params: {
|
||||
key: apikey,
|
||||
player: uuid
|
||||
}
|
||||
})
|
||||
|
||||
if (!guildReq.data.guild) {
|
||||
return null
|
||||
}
|
||||
|
||||
return guildReq.data.guild
|
||||
}
|
||||
|
||||
async function getHeadURL(ign) {
|
||||
return minotar + ign
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
getUUID,
|
||||
getIGN,
|
||||
getPlayer,
|
||||
getGuild,
|
||||
getHeadURL
|
||||
}
|
||||
55
src/utils/functions/bedwars.js
Normal file
55
src/utils/functions/bedwars.js
Normal file
@@ -0,0 +1,55 @@
|
||||
/*
|
||||
Code used from the slothpixel project https://github.com/slothpixel/core
|
||||
*/
|
||||
function getExpForLevel(level) {
|
||||
if (level == 0) return 0
|
||||
|
||||
let respectedLevel = getLevelRespectingPrestige(level)
|
||||
if (respectedLevel > EASY_LEVELS) {
|
||||
return 5000
|
||||
}
|
||||
|
||||
switch (respectedLevel) {
|
||||
case 1:
|
||||
return 500
|
||||
case 2:
|
||||
return 1000
|
||||
case 3:
|
||||
return 2000
|
||||
case 4:
|
||||
return 3500
|
||||
}
|
||||
return 5000
|
||||
}
|
||||
|
||||
function getLevelRespectingPrestige(level) {
|
||||
if (level > HIGHEST_PRESTIGE * LEVELS_PER_PRESTIGE) {
|
||||
return level - HIGHEST_PRESTIGE * LEVELS_PER_PRESTIGE
|
||||
}
|
||||
else {
|
||||
return level % LEVELS_PER_PRESTIGE
|
||||
}
|
||||
}
|
||||
|
||||
const EASY_LEVELS = 4
|
||||
const EASY_LEVELS_XP = 7000
|
||||
const XP_PER_PRESTIGE = 96 * 5000 + EASY_LEVELS_XP
|
||||
const LEVELS_PER_PRESTIGE = 100
|
||||
const HIGHEST_PRESTIGE = 50
|
||||
function bedwarsLevel(exp) {
|
||||
let prestiges = Math.floor(exp / XP_PER_PRESTIGE)
|
||||
let level = prestiges * LEVELS_PER_PRESTIGE
|
||||
let expWithoutPrestiges = exp - (prestiges * XP_PER_PRESTIGE)
|
||||
|
||||
for (let i = 1; i <= EASY_LEVELS; ++i) {
|
||||
let expForEasyLevel = getExpForLevel(i)
|
||||
if (expWithoutPrestiges < expForEasyLevel) {
|
||||
break
|
||||
}
|
||||
level++
|
||||
expWithoutPrestiges -= expForEasyLevel
|
||||
}
|
||||
return level + expWithoutPrestiges / 5000
|
||||
}
|
||||
|
||||
module.exports = { bedwarsLevel }
|
||||
56
src/utils/functions/guild.js
Normal file
56
src/utils/functions/guild.js
Normal file
@@ -0,0 +1,56 @@
|
||||
/*
|
||||
Code used from the slothpixel project https://github.com/slothpixel/core
|
||||
*/
|
||||
function guildLevel(exp) {
|
||||
const EXP_NEEDED = [
|
||||
100000,
|
||||
150000,
|
||||
250000,
|
||||
500000,
|
||||
750000,
|
||||
1000000,
|
||||
1250000,
|
||||
1500000,
|
||||
2000000,
|
||||
2500000,
|
||||
2500000,
|
||||
2500000,
|
||||
2500000,
|
||||
2500000,
|
||||
3000000,
|
||||
]
|
||||
|
||||
let level = 0
|
||||
|
||||
// Increments by one from zero to the level cap
|
||||
for (let i = 0; i <= 1000; i += 1) {
|
||||
// need is the required exp to get to the next level
|
||||
let need = 0
|
||||
if (i >= EXP_NEEDED.length) {
|
||||
need = EXP_NEEDED[EXP_NEEDED.length - 1]
|
||||
} else { need = EXP_NEEDED[i] }
|
||||
|
||||
// If the required exp to get to the next level isn't met returns
|
||||
// the current level plus progress towards the next (unused exp/need)
|
||||
// Otherwise increments the level and substracts the used exp from exp var
|
||||
if ((exp - need) < 0) {
|
||||
return Math.round((level + (exp / need)) * 100) / 100
|
||||
}
|
||||
level += 1
|
||||
exp -= need
|
||||
}
|
||||
|
||||
// Returns the level cap - currently 1000
|
||||
// If changed here, also change in for loop above
|
||||
return 1000
|
||||
}
|
||||
/*
|
||||
Code used from the hypixel-guild-bot project https://github.com/SimplyNo/hypixel-guild-bot
|
||||
*/
|
||||
function scaledGEXP(input) {
|
||||
if (input <= 200000) return Number(input)
|
||||
if (input <= 700000) return Number(Math.round(((input - 200000) / 10) + 200000))
|
||||
if (input > 700000) return Number(Math.round(((input - 700000) / 33) + 250000))
|
||||
}
|
||||
|
||||
module.exports = { guildLevel, scaledGEXP }
|
||||
37
src/utils/functions/hypixel.js
Normal file
37
src/utils/functions/hypixel.js
Normal file
@@ -0,0 +1,37 @@
|
||||
/*
|
||||
Code used from the slothpixel project https://github.com/slothpixel/core
|
||||
*/
|
||||
const BASE = 10000
|
||||
const GROWTH = 2500
|
||||
const HALF_GROWTH = 0.5 * GROWTH
|
||||
const REVERSE_PQ_PREFIX = -(BASE - 0.5 * GROWTH) / GROWTH
|
||||
const REVERSE_CONST = REVERSE_PQ_PREFIX * REVERSE_PQ_PREFIX
|
||||
const GROWTH_DIVIDES_2 = 2 / GROWTH
|
||||
|
||||
function getLevel(exp) {
|
||||
return exp <= 1 ? 1 : Math.floor(1 + REVERSE_PQ_PREFIX + Math.sqrt(REVERSE_CONST + GROWTH_DIVIDES_2 * exp))
|
||||
}
|
||||
|
||||
function hypixelLevel(exp) {
|
||||
return getLevel(exp) + getPercentageToNextLevel(exp)
|
||||
}
|
||||
|
||||
function getTotalExpToLevel(level) {
|
||||
const lv = Math.floor(level); const
|
||||
x0 = getTotalExpToFullLevel(lv)
|
||||
if (level === lv) return x0
|
||||
return (getTotalExpToFullLevel(lv + 1) - x0) * (level % 1) + x0
|
||||
}
|
||||
|
||||
function getTotalExpToFullLevel(level) {
|
||||
return (HALF_GROWTH * (level - 2) + BASE) * (level - 1)
|
||||
}
|
||||
|
||||
function getPercentageToNextLevel(exp) {
|
||||
const lv = getLevel(exp)
|
||||
const x0 = getTotalExpToLevel(lv)
|
||||
return (exp - x0) / (getTotalExpToLevel(lv + 1) - x0)
|
||||
}
|
||||
|
||||
|
||||
module.exports = { hypixelLevel }
|
||||
20
src/utils/functions/skywars.js
Normal file
20
src/utils/functions/skywars.js
Normal file
@@ -0,0 +1,20 @@
|
||||
/*
|
||||
Code used from the slothpixel project https://github.com/slothpixel/core
|
||||
*/
|
||||
function skywarsLevel(xp) {
|
||||
let xps = [0, 20, 70, 150, 250, 500, 1000, 2000, 3500, 6000, 10000, 15000]
|
||||
let exactLevel = 0
|
||||
if (xp >= 15000) {
|
||||
exactLevel = (xp - 15000) / 10000 + 12
|
||||
return exactLevel
|
||||
} else {
|
||||
for (i = 0; i < xps.length; i++) {
|
||||
if (xp < xps[i]) {
|
||||
exactLevel = i + (xp - xps[i - 1]) / (xps[i] - xps[i - 1])
|
||||
return exactLevel
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = { skywarsLevel }
|
||||
5
src/utils/functions/uuid.js
Normal file
5
src/utils/functions/uuid.js
Normal file
@@ -0,0 +1,5 @@
|
||||
function formatUuid(uuid) {
|
||||
return uuid.replace(/(.{8})(.{4})(.{4})(.{4})(.{12})/, "$1-$2-$3-$4-$5")
|
||||
}
|
||||
|
||||
module.exports = { formatUuid }
|
||||
20
src/utils/utils.js
Normal file
20
src/utils/utils.js
Normal file
@@ -0,0 +1,20 @@
|
||||
const { skywarsLevel } = require("./functions/skywars.js")
|
||||
const { bedwarsLevel } = require("./functions/bedwars.js")
|
||||
const { hypixelLevel } = require("./functions/hypixel.js")
|
||||
const { formatUuid } = require("./functions/uuid.js")
|
||||
const { guildLevel, scaledGEXP } = require("./functions/guild.js")
|
||||
const { getUUID, getIGN, getPlayer, getGuild, getHeadURL } = require("./functions/account.js")
|
||||
|
||||
module.exports = {
|
||||
skywarsLevel,
|
||||
bedwarsLevel,
|
||||
hypixelLevel,
|
||||
guildLevel,
|
||||
scaledGEXP,
|
||||
getUUID,
|
||||
getIGN,
|
||||
getPlayer,
|
||||
getGuild,
|
||||
getHeadURL,
|
||||
formatUuid
|
||||
}
|
||||
Reference in New Issue
Block a user